Skill Trees
From Seed
(Difference between revisions)
Revision as of 04:30, 4 February 2006
Contents |
Skill Trees
Seed character development is exclusively determined by skills. There are currently four skills lines - Repair, Production, Administration, and Research.
Repair
- Basic Repair [Diff:1] - Repairing Advanced Machinery
- Level 1
- Level 2
- Jury Rigging [Diff:2] - Gives various tradeoffs on cooldown
- Level 1
- Quick 'n' Dirty [Diff: ??] - Just get it done fast
- Level 1
- Jury Rigging [Diff:2] - Gives various tradeoffs on cooldown
- Level 3
- Electrician [Diff:??] - 5% bonus per level when repairing Electrical Damage
- Electronics [Diff:??] - 5% bonus per level when repairing Electronic Damage
- Engineering [Diff:??] - 5% bonus per level when repairing Structural Damage
- Hazmat [Diff:??] - 5% bonus per level when repairing Contamination Damage
- Mechanic [Diff:??] - 5% bonus per level when repairing Mechanical Damage
- Level 4
- Quality Assurance [Diff:??]
- Repair Technology [Diff:??]
- Resource Saving [Diff:??]
- Scrounging [Diff:??]
- Tool Handling [Diff:??]
- ...
Production
- Production [Diff:1] - Allows use of Microfacts
- Level 1
- Tool Manufacturing [Diff:2]
- Level 2
- Chemical Manufacturing [Diff:2] - Allows production of basic chemicals
- ...
- Level 5
- Advanced Chemical Manufacturing [Diff:??]
- Mechanical Manufacturing [Diff:2] - Allows production of repair tools
- ...
- Level 5
- Advanced Mechanical Manufacturing [Diff:??]
- Chemical Manufacturing [Diff:2] - Allows production of basic chemicals
- Level 3
- Biotech Manufacturing [Diff:??]
- Clothing and Safety Gear Manufacturing [Diff:??]
- Electronic Manufacturing [Diff:??]
- ...
- Level 1
Administration
- Administration [Diff:2] - Allows Machine Administration
- Level 1
- Level 2
- Containment Tech [Diff:??]
- ...
Research
- Basic Science [Diff:1]
- Level 1
- Mathematics [Diff:2] - Theoretical Mathematics
- Level 2
- Biology [Diff:2] - Perform Biological Experiments
- Level 3
- Medicine [Diff:??]
- ...
- Level 1
Training Skills
Skills in Seed are trained over time, although they may also be boosted by the use of Inspirations. Training time is calcuated according the following formula:
Training Time = Difficulty Time x 2 ^ (Current skill level)
...where Difficulty Time is determined according to the following table:
- Difficulty 1 - 10 minutes
- Difficulty 2 - 80 minutes
- Difficulty 3 - ?? minutes
- ...
So for instance, to train Administration Level 2 (Diff: 2) it will take:
80min x 2 ^ 1 = 160min (2h40m)
To train Administration Level 4 (Diff: 2) it will take:
80min x 2 ^ 3 = 640min (10h40m)