Older patch notes
From Seed
Revision as of 19:38, 7 February 2006 Sixius (Talk | contribs) (→3rd) ← Previous diff |
Revision as of 19:39, 7 February 2006 Sixius (Talk | contribs) (→2nd) Next diff → |
||
Line 35: | Line 35: | ||
==2nd== | ==2nd== | ||
- | Thread Pool increased in the client. Should take care of the 'Running low on threads - warning' | + | -Thread Pool increased in the client. Should take care of the 'Running low on threads - warning' |
- | Improved object load on zone change. Should speed up zone changes making them more smooth. | + | |
- | Cached location data. Should remove the lag seen about a minute after login. | + | -Improved object load on zone change. Should speed up zone changes making them more smooth. |
- | Better error codes on launcher start: | + | |
+ | -Cached location data. Should remove the lag seen about a minute after login. | ||
+ | |||
+ | -Better error codes on launcher start: | ||
+ | |||
5 : Could not connect to server | 5 : Could not connect to server | ||
+ | |||
10 : Wrong userId or password | 10 : Wrong userId or password | ||
+ | |||
20 : Account not activated | 20 : Account not activated | ||
+ | |||
30 : Account Banned | 30 : Account Banned | ||
+ | |||
40 : Account already logged in | 40 : Account already logged in | ||
- | Errorcode 1 should be eliminated, so if you still get it check that the launcher was succesfully update. You might even want to try a reinstall. | ||
- | Fixed various patcher errors. Should improve patching speed and reliability. | + | -Errorcode 1 should be eliminated, so if you still get it check that the launcher was succesfully update. You might even want to try a reinstall. |
+ | |||
+ | -Fixed various patcher errors. Should improve patching speed and reliability. | ||
+ | |||
Fixed a radlock transportation bug that caused server crashes. Radlocks should be safer to use now. | Fixed a radlock transportation bug that caused server crashes. Radlocks should be safer to use now. |
Revision as of 19:39, 7 February 2006
Contents |
Febuary
4th
Improved object loading. Object loading should be smoother as communication with the server during the loading phase has been limited
Skill System Improvements. The client-side skill display should not be as garbled as it was before.
Various common data cashed which should improve server performance slightly
Various server issues adressed and debugging information improved, to help us track the rest.
3rd
- Connection responsiveness improved (should give faster login times)
- Some server vulnerabilities fixed.
- More debug added to server to better track server crash issues.
- Ring interface fixed - it is now possible to promote/demote/kick members of your ring without causing a client crash.
Note that the ring window is NOT currently updated, so you have to close and re-open the window to see the changes.
- Some improvements to skill training - it might still be buggy, so please report issues you come across.
- Sound disabled until the ogg-issue is resolved - should remove the *beep* sound that sometimes occured.
- "Horrible cursor error" output replaced with more debug info, and the cursor should recover more gracefully.
- Minor fixes to share point gui.
- Error code 2 added to launcher output. Error code 2 = "Unable to locate assets.q"
- It is now possible to delete messages from your inbox using the message pie menu
2nd
-Thread Pool increased in the client. Should take care of the 'Running low on threads - warning'
-Improved object load on zone change. Should speed up zone changes making them more smooth.
-Cached location data. Should remove the lag seen about a minute after login.
-Better error codes on launcher start:
5 : Could not connect to server
10 : Wrong userId or password
20 : Account not activated
30 : Account Banned
40 : Account already logged in
-Errorcode 1 should be eliminated, so if you still get it check that the launcher was succesfully update. You might even want to try a reinstall.
-Fixed various patcher errors. Should improve patching speed and reliability.
Fixed a radlock transportation bug that caused server crashes. Radlocks should be safer to use now.