Older patch notes
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Revision as of 19:38, 7 February 2006 Sixius (Talk | contribs) (→3rd) ← Previous diff |
Current revision 80.198.201.127 (Talk) (→Febuary) |
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==Febuary== | ==Febuary== | ||
- | ==4th== | + | ===The 6th=== |
- | Improved object loading. Object loading should be smoother as communication with the server during the loading phase has been limited | + | Today is just a server patch to provide a bit more stability while we look further at the root causes of various problems. We don't have time to make any major fixes, as we also do some regular status keeping and planning on mondays. So todays changes are mainly adressing some stability and logging on the server, so you will not see any significant performance improvements. |
- | Skill System Improvements. The client-side skill display should not be as garbled as it was before. | + | Because of these fixes two new startup error codes have been introduced. |
- | Various common data cashed which should improve server performance slightly | + | 50 : Too many accounts currently logged in |
- | Various server issues adressed and debugging information improved, to help us track the rest. | + | 60 : Too many users trying to connect at once |
- | ==3rd== | + | ===The 4th=== |
+ | -Improved object loading. Object loading should be smoother as communication with the server during the loading phase has been limited | ||
+ | |||
+ | -Skill System Improvements. The client-side skill display should not be as garbled as it was before. | ||
+ | |||
+ | -Various common data cashed which should improve server performance slightly | ||
+ | |||
+ | -Various server issues adressed and debugging information improved, to help us track the rest. | ||
+ | |||
+ | ===The 3rd=== | ||
- Connection responsiveness improved (should give faster login times) | - Connection responsiveness improved (should give faster login times) | ||
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- More debug added to server to better track server crash issues. | - More debug added to server to better track server crash issues. | ||
- | - Ring interface fixed - it is now possible to promote/demote/kick members of your ring without causing a client crash. Note that the ring window is NOT currently updated, so you have to close and re-open the window to see the changes. | + | - Ring interface fixed - it is now possible to promote/demote/kick members of your ring without causing a client crash. |
+ | |||
+ | Note that the ring window is NOT currently updated, so you have to close and re-open the window to see the changes. | ||
- Some improvements to skill training - it might still be buggy, so please report issues you come across. | - Some improvements to skill training - it might still be buggy, so please report issues you come across. | ||
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- It is now possible to delete messages from your inbox using the message pie menu | - It is now possible to delete messages from your inbox using the message pie menu | ||
- | ==2nd== | + | ===The 2nd=== |
+ | |||
+ | -Thread Pool increased in the client. Should take care of the 'Running low on threads - warning' | ||
+ | |||
+ | -Improved object load on zone change. Should speed up zone changes making them more smooth. | ||
+ | |||
+ | -Cached location data. Should remove the lag seen about a minute after login. | ||
+ | |||
+ | -Better error codes on launcher start: | ||
- | Thread Pool increased in the client. Should take care of the 'Running low on threads - warning' | ||
- | Improved object load on zone change. Should speed up zone changes making them more smooth. | ||
- | Cached location data. Should remove the lag seen about a minute after login. | ||
- | Better error codes on launcher start: | ||
5 : Could not connect to server | 5 : Could not connect to server | ||
+ | |||
10 : Wrong userId or password | 10 : Wrong userId or password | ||
+ | |||
20 : Account not activated | 20 : Account not activated | ||
+ | |||
30 : Account Banned | 30 : Account Banned | ||
+ | |||
40 : Account already logged in | 40 : Account already logged in | ||
- | Errorcode 1 should be eliminated, so if you still get it check that the launcher was succesfully update. You might even want to try a reinstall. | ||
- | Fixed various patcher errors. Should improve patching speed and reliability. | + | -Errorcode 1 should be eliminated, so if you still get it check that the launcher was succesfully update. You might even want to try a reinstall. |
- | Fixed a radlock transportation bug that caused server crashes. Radlocks should be safer to use now. | + | |
+ | -Fixed various patcher errors. Should improve patching speed and reliability. | ||
+ | |||
+ | -Fixed a radlock transportation bug that caused server crashes. Radlocks should be safer to use now. |
Current revision
Contents |
Febuary
The 6th
Today is just a server patch to provide a bit more stability while we look further at the root causes of various problems. We don't have time to make any major fixes, as we also do some regular status keeping and planning on mondays. So todays changes are mainly adressing some stability and logging on the server, so you will not see any significant performance improvements.
Because of these fixes two new startup error codes have been introduced.
50 : Too many accounts currently logged in
60 : Too many users trying to connect at once
The 4th
-Improved object loading. Object loading should be smoother as communication with the server during the loading phase has been limited
-Skill System Improvements. The client-side skill display should not be as garbled as it was before.
-Various common data cashed which should improve server performance slightly
-Various server issues adressed and debugging information improved, to help us track the rest.
The 3rd
- Connection responsiveness improved (should give faster login times)
- Some server vulnerabilities fixed.
- More debug added to server to better track server crash issues.
- Ring interface fixed - it is now possible to promote/demote/kick members of your ring without causing a client crash.
Note that the ring window is NOT currently updated, so you have to close and re-open the window to see the changes.
- Some improvements to skill training - it might still be buggy, so please report issues you come across.
- Sound disabled until the ogg-issue is resolved - should remove the *beep* sound that sometimes occured.
- "Horrible cursor error" output replaced with more debug info, and the cursor should recover more gracefully.
- Minor fixes to share point gui.
- Error code 2 added to launcher output. Error code 2 = "Unable to locate assets.q"
- It is now possible to delete messages from your inbox using the message pie menu
The 2nd
-Thread Pool increased in the client. Should take care of the 'Running low on threads - warning'
-Improved object load on zone change. Should speed up zone changes making them more smooth.
-Cached location data. Should remove the lag seen about a minute after login.
-Better error codes on launcher start:
5 : Could not connect to server
10 : Wrong userId or password
20 : Account not activated
30 : Account Banned
40 : Account already logged in
-Errorcode 1 should be eliminated, so if you still get it check that the launcher was succesfully update. You might even want to try a reinstall.
-Fixed various patcher errors. Should improve patching speed and reliability.
-Fixed a radlock transportation bug that caused server crashes. Radlocks should be safer to use now.