The Retrievers

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Revision as of 08:40, 13 March 2006
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(Description)
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Leonim (Talk | contribs)
(Summary)
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-=Leadership Positions=+== Status : Deactivated ==
-*Leadership: directed by the '''First Advisor''', seconded by a '''Counsil''', both elected/chosen by ''full members''.+Until further in-game possibilities '''''the Retrievers''''' is no more an active ring (as it was during beta-test).
-*Positions : ''advisors'', ''full [[members]]'', ''honorary members'' and ring ''[[supporters]]''.+
-=Description= 
-''In short'' : 
-Simply put, a bunch of fellow people working in small teams/crews, sharing tools and tips. 
-Moreover, having members specializing in many an ''exotic'' domain, we will provide highly-skilled workforce as well as uncommon resources... for mutual benefit barters.+If you were interested in joining, you can always check its [http://www.seedthegame.com/forums/showthread.php?t=1245 status on the forum].
-Ultimately we have two main goals, one is ''to become the handymen and intermediaries'' of this new world... a trusted and neutral partner of many a project and individual.+<br clear="all" />
-The second aim is ''to be well-prepared against anything'' the future has in hold for us and this colony.+
-== ''Motto'' ==+== Summary ==
- "We invest in the future and that means you and us."+;Goal: Seek the Knowledge, secure the Future.
-== ''Mascot'' == 
- Probably a golden [[chimpbot]]. 
-== ''Some slogans'' ==+;Means:
-"We're here to do a job, well and to the end."<br />+:* Amass favors, materials, informations and skills for the time we will have eenough informations to decide a "right" path.
-"You need something, we can probably find or provide it."<br />+:* Meanwhile support seedlings' projects, from personal to colony-wide ones, with high-skilled workforce and well-rounded teams or mediators and middlemen.
 +:* Regroup different opinions and mindsets to stay "on the edge" about new ideas or proposals.
-== ''Roleplay'' == 
- It is important to us. 
-== ''Expectations'' ==+;Reasons (for deactivation):
- Not many, mainly teamwork, respect and some degree of benevolence... plus a bit of interest in crew life and ring events. For example in-ring votes, informal ceremonies for promotions and acceptations in a crew, featured projects and proposals.+The current content of the game doesn't allow for such a ring to exist, and the current state of the game doesn't allow wanabee ring members to play.
-== ''Admission'' ==+:* No project gameplay,
- Free candidature totally welcomed, but accepted only if sponsored/supported/nominated by at least two members (to preserve the fellowship spirit).+:* No favor system,
 +:* No claim system,
 +:* No blueprint design,
 +:* No shared stashes.
-===Links===+[[Category:Rings|the Retrievers]]
-*Website: none planned yet.+
-*Other links:+
- - [http://www.seedthegame.com/forums/showthread.php?t=1245 Description and discussion (EN)]+
- - [http://www.seedthegame.com/forums/showthread.php?t=1197 Concept initial (FR)]+
- +
-===Status===+
-Waiting for game release, but will be '''active''' during third beta phase.<br />+
-This concept and its final shape is currently opened to discussion on official forum (see links above).+

Current revision

Status : Deactivated

Until further in-game possibilities the Retrievers is no more an active ring (as it was during beta-test).


If you were interested in joining, you can always check its status on the forum.


Summary

Goal
Seek the Knowledge, secure the Future.


Means
  • Amass favors, materials, informations and skills for the time we will have eenough informations to decide a "right" path.
  • Meanwhile support seedlings' projects, from personal to colony-wide ones, with high-skilled workforce and well-rounded teams or mediators and middlemen.
  • Regroup different opinions and mindsets to stay "on the edge" about new ideas or proposals.


Reasons (for deactivation)

The current content of the game doesn't allow for such a ring to exist, and the current state of the game doesn't allow wanabee ring members to play.

  • No project gameplay,
  • No favor system,
  • No claim system,
  • No blueprint design,
  • No shared stashes.
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