Repairs
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Revision as of 18:34, 21 February 2006 70.134.119.51 (Talk) (→Charges) ← Previous diff |
Current revision 1019 (Talk | contribs) (→Damage Types - icons) |
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Before you start repairing anything, you need to assess the repair job at hand. When you mouseover a ''repair job'', selection brackets and at least one status bar will appear. The status bars represent: | Before you start repairing anything, you need to assess the repair job at hand. When you mouseover a ''repair job'', selection brackets and at least one status bar will appear. The status bars represent: | ||
- | *'''Mechanical Damage''' (<font style="color: blue">Blue bar, cog icon</font>) | + | *'''Contamination''' (<font style="color: orange">Orange bar, biohazard symbol</font> http://www.1019.net/seed/dmg_contanim.gif) |
- | *'''Structural Damage''' (<font style="color: purple">Purple bar, pillar icon</font>) | + | *'''Electrical Damage''' (<font style="color: red">Red bar, lightning bolt icon</font> http://www.1019.net/seed/dmg_electric.gif) |
- | *'''Electronic Damage''' (<font style="color: green">Green bar, interconnected spheres icon</font>) | + | *'''Electronic Damage''' (<font style="color: green">Green bar, interconnected spheres icon</font> http://www.1019.net/seed/dmg_electronic.gif) |
- | *'''Electrical Damage''' (<font style="color: red">Red bar, lightning bolt icon</font>) | + | *'''Mechanical Damage''' (<font style="color: blue">Blue bar, cog icon</font> http://www.1019.net/seed/dmg_mech.gif) |
- | *'''Contamination''' (<font style="color: orange">Orange bar, biohazard symbol</font>) | + | *'''Structural Damage''' (<font style="color: purple">Purple bar, pillar icon</font> http://www.1019.net/seed/dmg_structure.gif) |
===Targeting=== | ===Targeting=== | ||
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===Basic Tools=== | ===Basic Tools=== | ||
- | Starting out in the tower, you will have a '''Basic Build Kit''', '''Basic Mech Kit''' and '''Bio Sponge''', to repair '''Structural''', '''Mechanical''' and '''Contamination''' damage respectively. | + | Starting out in the tower, you will have a '''Plate Splitter''', '''Shimming Kit''' and '''Spill Kit''', to repair '''Structural''', '''Mechanical''' and '''Contamination''' damage respectively. But you won't have the skill to use '''Spill Kit''' at first, you should donate it to a '''Share Point''', then get a '''Monocleaner''' and a '''Wire Splicer''', which allow you to repair '''Contamination''' and '''Electrical''' damage without further training. |
To equip the tools, open up the '''''Assets''''' menu (second from the top) and then left click the appropriate tool to bring up a '''pie menu'''. Select ''Equip'' (hand holding a blue object) and you should see the '''''Equipped Items''''' menu pop up. If not, you can open it by clicking the topmost icon on the left. | To equip the tools, open up the '''''Assets''''' menu (second from the top) and then left click the appropriate tool to bring up a '''pie menu'''. Select ''Equip'' (hand holding a blue object) and you should see the '''''Equipped Items''''' menu pop up. If not, you can open it by clicking the topmost icon on the left. | ||
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Alternately, you can simply open the '''''Equipped Items''''' menu, and drag a tool from the '''''Assets''''' window. | Alternately, you can simply open the '''''Equipped Items''''' menu, and drag a tool from the '''''Assets''''' window. | ||
- | For tools beyond the starting gear, check the [[List of Tools]] | + | For tools beyond the starting gear, check the [[List of Tools]]. |
===Repairing=== | ===Repairing=== | ||
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With your '''''Equipped Items''''' menu open, you should see four slots, each of which represents a sub-tool (''Screwdriver'' for '''Basic Mech Kit''', ''Crowbar'' for '''Basic Build Kit''' and ''BioSponge'' for '''Bio Sponge'''.) Click the tool, and watch as the repair timer (light blue status bar behind the tool name) move from right to left. If you have the right tool for the job, you should see the appropriate damage type diminish slightly. | With your '''''Equipped Items''''' menu open, you should see four slots, each of which represents a sub-tool (''Screwdriver'' for '''Basic Mech Kit''', ''Crowbar'' for '''Basic Build Kit''' and ''BioSponge'' for '''Bio Sponge'''.) Click the tool, and watch as the repair timer (light blue status bar behind the tool name) move from right to left. If you have the right tool for the job, you should see the appropriate damage type diminish slightly. | ||
- | Repeat, until the damage type has been cleared (the object you're repairing should visually change). Then move on to the next damage type by equipping the appropriate tool and doing the same. | + | A tool will continue operating until it is clicked again, which you should do once the damage bar is empty. Then move on to the next damage type by equipping the appropriate tool and doing the same. |
====Hint: Two Hands for beginners==== | ====Hint: Two Hands for beginners==== | ||
- | The best way to approach repairs is to equip an appropriate tool in each hand, by manually opening '''''Equipped Items''''', and dragging the tools from the '''''Assets''''' window. Then, you can alternately click each tool, and the repair process is twice as fast. | + | ''Note: tools in the left hand no longer function, and a note in the patch notes says that this will no longer work.'' The best way to approach repairs is to equip an appropriate tool in each hand, by manually opening '''''Equipped Items''''', and dragging the tools from the '''''Assets''''' window. Then, you can alternately click each tool, and the repair process is twice as fast. |
Note, however, that some tools may require two hands. When you equip such a tool, like the [[List of Tools#Multicleaner|Multicleaner]], both hands are shown holding the tool. In such a case, if you equip any other single-handed tool, the two-handed tool with be unequipped (from the other hand, obviously). | Note, however, that some tools may require two hands. When you equip such a tool, like the [[List of Tools#Multicleaner|Multicleaner]], both hands are shown holding the tool. In such a case, if you equip any other single-handed tool, the two-handed tool with be unequipped (from the other hand, obviously). | ||
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===Stress=== | ===Stress=== | ||
- | ''Stress'' is indicated by a rising red bar on the left side of the '''''Equipped Items''''' window. Completely maxing out the stress bar will cause damage to your tool. (This is hard with the default tools, and requires some very well-timed clicking). Damage is represented in the same box as stress. If the damage bar gets full too, the tool will be broken, and must be repaired at a '''Sharepoint''' before it can be used again. | + | ''Stress'' is indicated by a rising red line on the left side of the '''''Equipped Items''''' window. If this line reaches the top, damage will occur to your tool. (This is hard with the default tools.) Damage is represented in the same box as stress as a fat red bar (instead of the line representing stress). If the damage bar reaches the top, the tool will be broken, and must be repaired at a '''Sharepoint''' before it can be used again. |
===Quality=== | ===Quality=== | ||
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The trade-off skills you use might affect the quality of the repair. | The trade-off skills you use might affect the quality of the repair. | ||
- | When the quality is low, the service hatch will be more vulnerable to damages. | + | When the quality is low, the [[Service Hatches|service hatch]] will be more vulnerable to damages. |
===Charges=== | ===Charges=== |
Current revision
Contents |
Repairs
Damage Types
Before you start repairing anything, you need to assess the repair job at hand. When you mouseover a repair job, selection brackets and at least one status bar will appear. The status bars represent:
- Contamination (Orange bar, biohazard symbol )
- Electrical Damage (Red bar, lightning bolt icon )
- Electronic Damage (Green bar, interconnected spheres icon )
- Mechanical Damage (Blue bar, cog icon )
- Structural Damage (Purple bar, pillar icon )
Targeting
In order to repair something, you must first move close to it, and highlight the repair job withe your mouse. It should display selection brackets, and a few status bars. Left click to bring up the pie menu, and click Target (three converging arrows).
In order to gain an AP reward, you must fully repair all damage types of a repairjob.
Basic Tools
Starting out in the tower, you will have a Plate Splitter, Shimming Kit and Spill Kit, to repair Structural, Mechanical and Contamination damage respectively. But you won't have the skill to use Spill Kit at first, you should donate it to a Share Point, then get a Monocleaner and a Wire Splicer, which allow you to repair Contamination and Electrical damage without further training.
To equip the tools, open up the Assets menu (second from the top) and then left click the appropriate tool to bring up a pie menu. Select Equip (hand holding a blue object) and you should see the Equipped Items menu pop up. If not, you can open it by clicking the topmost icon on the left.
Alternately, you can simply open the Equipped Items menu, and drag a tool from the Assets window.
For tools beyond the starting gear, check the List of Tools.
Repairing
With your Equipped Items menu open, you should see four slots, each of which represents a sub-tool (Screwdriver for Basic Mech Kit, Crowbar for Basic Build Kit and BioSponge for Bio Sponge.) Click the tool, and watch as the repair timer (light blue status bar behind the tool name) move from right to left. If you have the right tool for the job, you should see the appropriate damage type diminish slightly.
A tool will continue operating until it is clicked again, which you should do once the damage bar is empty. Then move on to the next damage type by equipping the appropriate tool and doing the same.
Hint: Two Hands for beginners
Note: tools in the left hand no longer function, and a note in the patch notes says that this will no longer work. The best way to approach repairs is to equip an appropriate tool in each hand, by manually opening Equipped Items, and dragging the tools from the Assets window. Then, you can alternately click each tool, and the repair process is twice as fast.
Note, however, that some tools may require two hands. When you equip such a tool, like the Multicleaner, both hands are shown holding the tool. In such a case, if you equip any other single-handed tool, the two-handed tool with be unequipped (from the other hand, obviously).
Stress
Stress is indicated by a rising red line on the left side of the Equipped Items window. If this line reaches the top, damage will occur to your tool. (This is hard with the default tools.) Damage is represented in the same box as stress as a fat red bar (instead of the line representing stress). If the damage bar reaches the top, the tool will be broken, and must be repaired at a Sharepoint before it can be used again.
Quality
NOT implented yet
The trade-off skills you use might affect the quality of the repair. When the quality is low, the service hatch will be more vulnerable to damages.
Charges
Note: Charges are being redesigned, so currently in the beta test, no item is consuming charges.
If you're using an item that has a limited number of charges, then the green bar on the right side of the Equipped Items window indicates the remaining charges. For example, the Bio Sponge has 150 charges, and use 1 everytime you use its Biosponge function. An item that has run out of charges can likewise be recharged at a Sharepoint