Treating injuries

From Seed

(Difference between revisions)
Jump to: navigation, search
Revision as of 08:04, 20 September 2006
Pyxon (Talk | contribs)

← Previous diff
Current revision
Pyxon (Talk | contribs)


Current revision

This guide persumes that you have gotten around in Seed and know what's what. If you're new to the game, read the First-day guide first. This is not a step-by-step guide to heal injuries, but a list of guidelines you should follow to be successful.

Contents

Treatment

Each injury has a list of 1-4 procedures it must recieve to be successfully treated. The procedures' should be all be in effect at the same time to be effective.

Examination

First, the patient's injuries should be identified: target the patient. Target brackets should appear around the patient, with his pain, trauma and depletion levels above them, and icons for injuries, active medical procedures and medicaments to the right. Hovering the mouse cursor over any of these will bring further information about the item.
Sometimes, the Seedling is targetted, but brackets and diagnostic data don't appear. In this case, untarget him and target again. A way to avoid this is holding the cursor over the patient for a second or so, only then targetting him.
Administer "shot"-type medicaments to lower the patient's pain, trauma and depletion levels to 0. Hover the mouse over the patient' s injury icons and note what meters they are affecting and administer timed meds to neutralize this.

Diagnosis and tool preparation

Hover the cursor over every injury icon to see what procedures are necessary to treat them. Note what tools have these functions, and prepare to use them (Make sure both the Assets and Equipped Items windows are open). Call for help if it is needed and available.

Performing procedures

All procedures work for a minute, so you only have this time to finish them once you start. Speed is of the essence here. Equip the tool with the most needed functions and quickly perform all these procedures, switch to the second tool and perform it's functions. Repeat until all the procedures are active.
Now the injury icons should disappear from the patient. If so, proceed to the next part. If not, look at the patient's status. At least one medical procedure icon will be grayed out. Check the procedure's active ranges and quickly bring the patient's pain, trauma and depletion levels within them.

Recovery

Now that the patient is not suffering from injuries, you may slow down somewhat and administer "shot" meds to bring pain, depletion and trauma levels to low. It's your choice wether to drop them to 0 or let the timed meds do the job.

Cooperation

Injuries are easier to treat when there is more then 1 medic working on them. In the case of 2 or more working, they should decide who does what. Do not perform procedures you aren't supposed to! If the injury is easy to treat, one medic can administer meds while the other performs the procedures. If it requires 2 or more tools' functions, administer meds as if you were working alone (Warn others that you're going to do it and don't do anything if you're asked not to), then decide what procedures everyone should perform and work according to this plan.

Personal tools