Patch Notes Feb-2006
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Here is the list of the most recent Changes in Seed: | Here is the list of the most recent Changes in Seed: | ||
- | ===Febuary=== | + | ==Febuary== |
===The 7th=== | ===The 7th=== |
Revision as of 08:40, 8 February 2006
Contents |
Patch Notes
Here is the list of the most recent Changes in Seed:
Febuary
The 7th
- It is no longer possible to cancel other players' production jobs.
- It is now possible to fix a repair job on an empty hardpoint, thus making a new machine.
- Equip behavior should be more consistent - please report remaining weird behavior.
- User settings window can now be closed by clicking "Cancel and exit" as well as the 'x'. Window still under construction.
- Old tooltips now removed from equip window when equipping new item.
- Pressing backspace or delete in character creator name field no longer produces incorrect error message.
- Ring window now updates when promoting/demoting/kicking members. Leave button not fixed yet.
- When clicking "Info" button in ring invite window, the ring info window now shows the ring you're invited to instead of your current ring.
- Client no longer crashes when quitting game.
- It is now possible to select "none" in hair picker, i.e. you can make bald characters.
- New patch for connection manager, hopefully fixing connection bugs.
- Cleaned up bad object errors in client.
- Increased client lifespan by fixing resource leakage.
- Fixed "Readling" spelling error in launcher window.
- Fixed progress bar error in launcher window (doesn't go to 260% anymore)
- Fixed bug in patching assets.q
- Fixed broken seed_data_XXXX.zip file on web-server
- Known error codes translated to text messages in launcher
- New, but still not finished, canyon
The 6th
Today is just a server patch to provide a bit more stability while we look further at the root causes of various problems. We don't have time to make any major fixes, as we also do some regular status keeping and planning on mondays. So todays changes are mainly adressing some stability and logging on the server, so you will not see any significant performance improvements.
Because of these fixes two new startup error codes have been introduced.
50 : Too many accounts currently logged in
60 : Too many users trying to connect at once
Older Patch Notes
The more older patch notes