List of Tools

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Revision as of 19:10, 23 March 2006
Supermagle (Talk | contribs)
(Mech Clamper has Recharge function)
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Revision as of 01:45, 24 March 2006
Zhiroc (Talk | contribs)
(Mech-Wrench)
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Line 246: Line 246:
|- |-
| ''Grease'' | ''Grease''
-| repairs 5 <font style="color: blue">Mechanical</font> damage points / causes 2 <font style="color: orange">Contamination</font> damage+| repairs 5 <font style="color: blue">Mechanical</font> damage points<br>causes 2 <font style="color: orange">Contamination</font> damage
| Basic Repair L4 | Basic Repair L4
|- |-

Revision as of 01:45, 24 March 2006

List of Tools

These are the tools that are built from TAU's initial blueprints, and should also be available at generic sharepoints

Repair Tools

Need to fix something? Here's what's available to do the job.

The price one pays to buy a tool is the 10% over the base price, and the payment one gets when donating one is 10% under.

Note: Base values change from time to time


====Basic Build Kit==== - basicstructool

Base Value: 2812 AP | Damage Points: 150.0

Function Effect Requirement
Crowbar repairs 3 Structural damage points N/A

Blueprint View

====Basic Detox Kit==== - Fixes minor Contamination

Base Value: 4092 AP | Damage Points: 150.0

Function Effect Requirement
Biosponge repairs 2 Contamination damage points N/A

Blueprint View

====Basic E-Kit==== - Fixes Electrical and Electronic Damage

Base Value: 3816 AP | Damage Points: 150.0

Function Effect Requirement
Wire and Jumper Kit repairs 6 Electronic damage points Electronics L1
Wiresplicer repairs 2 Electrical damage points N/A

Blueprint View

====Basic Mech Kit==== - basicmechtool

Base Value: 3808 AP | Damage Points: 150.0

Function Effect Requirement
Screwdriver repairs 2 Mechanical damage points N/A

Blueprint View

====Bio Sponge (1)==== - Basicconttool

Base Value: 1516 AP | Damage Points: 150.0

Function Effect Requirement
Biosponge repairs 2 Contamination damage points N/A

Blueprint View

====Bio Sponge (2)==== - Bio Scanner 1

Base Value: 14704 AP | Damage Points: 150.0

Function Effect Requirement
Biosponge repairs 2 Contamination damage points N/A

Blueprint View

====E-Mech Rigger==== - Fixes Mechanical and Electrical Damage

Base Value: 14984 AP | Damage Points: 200.0

Function Effect Requirement
Screwdriver repairs 2 Mechanical damage points N/A
Wiresplicer repairs 2 Electrical damage points N/A

Blueprint View

====Heavy Welder==== - Heavy Duty Repair Tool for Structural and Mechanical Damage [sic]

Base Value: 84896 AP | Damage Points: 250.0

Function Effect Requirement
Angle Grinder repairs 16 Structural damage points Adv. Engineering L2
Arc Welder repairs 14 Structural damage points / causes 2 Electrical damage Adv. Engineering L3
Soldering Laser repairs 12 Electronic damage points Adv. Electronics L1
Welding Torch repairs 12 Structural damage points Adv. Engineering L1

Blueprint View

====Isolation Kit==== - Basicelctool

Base Value: 1656 AP | Damage Points: 150.0

Function Effect Requirement
Isolate repairs 2 Electronic damage points N/A

Blueprint View

====Isolator==== - Bio scanner 3 [sic]

Base Value: 23712 AP | Damage Points: 150.0

Function Effect Requirement
Isolate repairs 2 Electronic damage points N/A

Blueprint View

====Mech Clamper==== - Fixes Mechanical and Electrical Damage

Base Value: 35500 AP | Damage Points: 200.0 | Two-Handed

Function Effect Requirement
Clamper repairs 12 Mechanical damage points Adv Mechanics L3
Photovoltaic cells repairs 12 Electrical damage points Adv Electrician L1
Recharge unknown unknown

Blueprint View

====Mech-Rigger==== - Fixes Mechanical and Electrical Damage [sic]

Base Value: 20808 AP | Damage Points: 200.0 | Two-Handed

Function Effect Requirement
Grease repairs 5 Mechanical damage points / causes 2 Contamination damage Basic Repair L4
Recharge unknown unknown

Blueprint View

====Mech-Wrench==== - Fixes Mechanical and Structural Damage

Base Value: 4944 AP | Damage Points: 150.0

Function Effect Requirement
Grease repairs 5 Mechanical damage points
causes 2 Contamination damage
Basic Repair L4
Crowbar repairs 3 Structural damage points N/A

Blueprint View

====Mechanized Wrench==== - Fixes Mechanical and Electrical Damage

Base Value: 6624 AP | Damage Points: 200.0 | Two-Handed

Function Effect Requirement
Photovoltaic cells repairs 12 Electrical damage points Adv Electrician L1
Servo Wrench repairs 5 Mechanical damage points Mechanics L3

Blueprint View

====Monocleaner==== - Dispenser of various cleaning chemicals

Base Value: 400 AP | Damage Points: 125.0

Function Effect Requirement
Acidspray repairs 8 Contamination damage points Hazmat L1
Biosponge repairs 2 Contamination damage points N/A

Blueprint View

====Monowrapper==== - Dispenser of various glues and tapes

Base Value: 3728 AP | Damage Points: 125.0

Function Effect Requirement
Patch repairs 8 Structural damage points Jury Rigging L1
Super Glue repairs 28 Structural damage points Engineering L4

Blueprint View

====Multicleaner==== - Radiates various

Base Value: 10836AP | Damage Points: 200.0 | Two-Handed

Function Effect Requirement
Soldering laser repairs 12 Electronic damage points Adv Electronics L1
Sterillizer Ray repairs 18 Contamination damage points Adv Hazmat L4

Blueprint View

====Patcher==== - Bio scanner 2 [sic]

Base Value: 16072 AP | Damage Points: 150.0

Function Effect Requirement
Patch repairs 8 Structural damage points Jury Rigging L1

Blueprint View

====Servo Wrench==== - Fixes Mechanical Damage

Base Value: 35700 AP | Damage Points: 0.0

Function Effect Requirement
Clamper repairs 12 Mechanical damage points Adv Mechanics L3
Servo Wrench repairs 5 Mechanical damage points Mechanics L3

Blueprint View

====Wire Splicer==== - Basiceletool

Base Value: 1364 AP | Damage Points: 150.0

Function Effect Requirement
Wiresplicer repairs 2 Electrical damage points N/A

Blueprint View


Research Tools

Research Tools are used to take samples to be analysed in the Research Process:

Beta Note: Currently, Research functionality is not fully implemented, so these tools may not have the desired effect.


====Basic Medkit==== - Basic Medkit

Base Value: 3244 AP | Damage Points: 150.0 | Two-handed

Function Effect Requirement
Capillary Sample acquires 1 Capillary Sample <skill reqs>
Take Mucus Sample <effect> <skill reqs>

Blueprint View

====Biograbber==== - A multi-purpose sampling device for use on humans. It can collect a variety of samples, eg Blood, Saliva, Exhalation Gases, Mucus

Base Value: 17132 AP | Damage Points: 150.0

Function Effect Requirement
Nasal Flash Reading <effect> <skill reqs>
Saliva Swipe <effect> <skill reqs>

Blueprint View

====Flatprobe==== - A multi-purpose topographical sampling device. Collects a variety of biological samples from the environment by either direct touch, reading air or scann through different spectrums.

Base Value: 26136 AP | Damage Points: 150.0

Function Effect Requirement
Nasal Flash Reading <effect> <skill reqs>

Blueprint View

====PETA Kit==== - (Portable Emergency Treatment and Analysis Kit) A multi-purpose sampling and treating device for use on humans. It can collect a variety of samples, e.g. blood, saliva, exhalation gases, mucus.

Base Value: 1488 AP | Damage Points: 150.0 | Two-handed

Function Effect Requirement
Capillary sample acquires 1 Capillary Sample Basic Science L3
Nasal flash reading <effect> Basic Science L1
Saliva swipe <effect> Basic Science L3
Spotum pellets <effect> Basic Science L3

Blueprint View

Personal tools