Tools

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Revision as of 17:01, 4 February 2006
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(Functions)
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Line 12: Line 12:
-'''Function: Soldering Laser''' - repairs 12 electronic damage points -'''Function: Soldering Laser''' - repairs 12 electronic damage points
-'''Function: Welding Torch''' - repairs 12 structural damage points -'''Function: Welding Torch''' - repairs 12 structural damage points
 +
 + *'''Basic E-Kit''' - Repair Tool for Electrical and Electronical Damage
 + -'''Function: Wire and Jumper Kit''' - repairs 6 electronical damage points. Requires Electronics lvl 1 to use this option
 + -'''Function: Wiresplicer''' - repairs 2 electrical damage points
 +
 + *'''BasicContTool''' - Basic Repair Repair Tool for Contamination Damage
 + -'''Function: Biosponge''' - repairs 2 contamination damage points
 +
 + *'''BasicMechTool''' - Basic Repair Repair Tool for Mechanical Damage
 + -'''Function: Screwdriver''' - repairs 2 mechanicaldamage points
 +
 + *'''BasicStruTool''' - Basic Repair Tool for Structural Damage
 + -'''Function: Crowbar''' - repairs 3 structural damage points
 +
'''Beta Note:''' ''When Seedlings are able to develop custom blueprints, functions will completely configurable. Currently, there are function components available for purchase such as the '''Wire and Jumper Kit''', which repairs electronic damage, but not as a single item. These function components must be integrated into a Tool. '''Beta Note:''' ''When Seedlings are able to develop custom blueprints, functions will completely configurable. Currently, there are function components available for purchase such as the '''Wire and Jumper Kit''', which repairs electronic damage, but not as a single item. These function components must be integrated into a Tool.
 +
 +'''Update:'''
 +Basic E-Kits has been given out by the Devs! With some luck, there should be a couple left at the local Sharepoint
===List of Tools=== ===List of Tools===
The current [[List of Tools]]. The current [[List of Tools]].

Revision as of 23:06, 4 February 2006

Tools

Unlike the cumbersome Factory Machines, Tools are the portable items Seedlings carry around for a variety of tasks, predominantly repair jobs and sample grabbing.

Functions

Each tool has up to four Functions, each of which has a specific interaction tied to it. The basic tools have only a single function, but more complex tools are more versatile. For instance, the Heavy Welder:

*Heavy Welder - Heavy Duty Repair Tool for Structural and Mechanical Damage
 -Function: Angle Grinder - repairs 16 structural damage points
 -Function: Arc Welder - repairs 14 structural damage points / causes electrical damage
 -Function: Soldering Laser - repairs 12 electronic damage points
 -Function: Welding Torch - repairs 12 structural damage points
*Basic E-Kit - Repair Tool for Electrical and Electronical Damage
 -Function: Wire and Jumper Kit - repairs 6 electronical damage points. Requires Electronics lvl 1 to use this option
 -Function: Wiresplicer - repairs 2 electrical damage points
*BasicContTool - Basic Repair Repair Tool for Contamination Damage
 -Function: Biosponge - repairs 2 contamination damage points
*BasicMechTool - Basic Repair Repair Tool for Mechanical Damage
 -Function: Screwdriver - repairs 2 mechanicaldamage points
*BasicStruTool - Basic Repair Tool for Structural Damage
 -Function: Crowbar - repairs 3 structural damage points


Beta Note: When Seedlings are able to develop custom blueprints, functions will completely configurable. Currently, there are function components available for purchase such as the Wire and Jumper Kit, which repairs electronic damage, but not as a single item. These function components must be integrated into a Tool.

Update: Basic E-Kits has been given out by the Devs! With some luck, there should be a couple left at the local Sharepoint

List of Tools

The current List of Tools.

Personal tools