Administration

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===Working With a Machine as Administrator=== ===Working With a Machine as Administrator===
-The pie menu for a factory machine has an ''Examine'' entry, giving access to a status window where the administrator can set misc. factors for the machine. Other players can also open the window to see the status, but they cannot change the configurations.+The pie menu for a factory machine has an ''Examine'' entry, giving access to a status window where the administrator can set the repair reward and job cost percentages for the machine. Other players can also open the window to see the status, but they cannot change the configurations.
====Adding Functions to Machines==== ====Adding Functions to Machines====

Revision as of 22:45, 1 March 2006

Contents

Administration

Administrators

An administrator controls one or more admin bits in the Seed colony. The admin bits contain one or more hardpoints, and it is the administrators' job to make sure that these hardpoints provide machines to meet the ever-changing demands of his/her fellow colonists.

In return for the administrator workload, the administrators have access to configuring and using their own machines, and can give privileged access to the machine to others. It also gives the administrator a percentage of the access points other players pay to use the machine for production. The administrator can adjust how much it should cost to use the machine.

Administrators hold positions of power in the colony, the power growing with each admin bit the administrator gains control over. If the other colonists, however, become unhappy with an administrator, they can always vote against him/her in the ongoing polls and elect a new administrator.

Hardpoints

A hardpoint is a machine socket, located somewhere in the Seed tower. Machines can be added or removed, and configured with various functions and shields, so a hardpoint doesn't necessarily look the same from one week to the other.

The hardpoint provides a fixed amount of power, CPU cycles, and waste disposal capacity for the machine built on the hardpoint. Left-click on the hardpoint and select Examine in the pie menu to see the stats for the hardpoint.

Adding Machines to Hardpoints

Selecting the New Machine entry in the hardpoint menu opens a task window where the administrator can add a new machine to the hardpoint.

When the machine is ordered, a repair job will appear. This repair job must be fixed by the administrator or by someone else to make the machine. Only one machine can be ordered on the hardpoint. It is currently not possible to cancel machine jobs or remove machines.


Machines

Machines provide functions to produce items for repair and research. Machines use resources from the hardpoint, so not all machines can be built on all hardpoints.

The Use entry in the factory machine pie menu opens a window with options for creating new items. The machine needs a blueprint and a set of components; these can be found in sharepoints in the location.

A blueprint specifies a set of components and some factory functions needed to produce the item. See the Production manual for more details on how you produce with a factory machine.


Working With a Machine as Administrator

The pie menu for a factory machine has an Examine entry, giving access to a status window where the administrator can set the repair reward and job cost percentages for the machine. Other players can also open the window to see the status, but they cannot change the configurations.

Adding Functions to Machines

Administrators can add new functions to the machines they control. To do this, the administrator needs to have the necessary abilities and the admin bit stash needs to have the necessary components. Components can be transferred from the administrator's own inventory to the admin bit stash by dragging them.

Clicking the Admin entry in the hardpoint opens a window where the administrator can see the functions that are currently on the machine and the functions that can be ordered. Select a function from the function list to see what is needed before the administrator can order the admin job for that function.

If nothing on the requirements list is shown in red, the function can be ordered by clicking the button in the bottom of the screen. Function jobs can be cancelled, returning the spent components to the admin stash. After ordering a function, a repair job will appear on the machine. When this repair job is fixed, the new function is added.

Note that there is a limit to how many functions a factory machine can hold. There is a limit to the number of actual functions, and there is a limit on the number of factory bits, i.e. the physical units that supply the functions. A factory bit is placed in one of the four corners of the machine. One bit can provide several functions, so there can be more than four functions on a machine if the administrator plans carefully when adding new functions.

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