Inspirations
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Since Inpirations can be so diverse, you may not be able to make use of all your good ideas, but happily you will be able to tell other people about most of them, thereby trading them. Some Inspirations may not even be used by the character that finds them, but only by another character that is told the idea (Given the Inspiration). | Since Inpirations can be so diverse, you may not be able to make use of all your good ideas, but happily you will be able to tell other people about most of them, thereby trading them. Some Inspirations may not even be used by the character that finds them, but only by another character that is told the idea (Given the Inspiration). | ||
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+ | ===Acquiring Inspirations=== | ||
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+ | The inspirations that you receive seem to be based on the requirements of the tool functions that you use. All starting tools will only give you Basic Repair inspiration drops, but use the Wire and Jumper function of a Basic E-kit (requires Electronics) and you will gain Electronics inspirations, or use the Patch function of a Monowrapper and you will gain Jury rigging inspirations. | ||
===Skill Inspirations=== | ===Skill Inspirations=== |
Revision as of 22:52, 11 February 2006
Contents |
Inspirations
Inspirations are the random insights and sudden flashes of genius that strike the brilliant DaVincians as they perform their daily work or toil on their great project. In gameplay terms Inspirations serve the same purpose as random dropping items do in most other MMORPGs. They are a randomised reward that you can get when performing various tasks in Seed.
Some of the simplest Inspirations in the game are just flat skill training bonusses. Using a skill may give you a new idea that supplements you daily training, and this translates into a raw training bonus allowing you to learn that skill just a little bit faster.
But Inspirations can do more that this. Some may be able to provide training bonusses to several skills. Some may make it possible to learn certain skills. Some may allow you to fake having a higher skill as ao one-off thing. Some may make it possible to complete a difficult Design. Some may give you a completely new Blueprint. Some may allow you to start a new Project, or be required to further an existing one.
Since Inpirations can be so diverse, you may not be able to make use of all your good ideas, but happily you will be able to tell other people about most of them, thereby trading them. Some Inspirations may not even be used by the character that finds them, but only by another character that is told the idea (Given the Inspiration).
Acquiring Inspirations
The inspirations that you receive seem to be based on the requirements of the tool functions that you use. All starting tools will only give you Basic Repair inspiration drops, but use the Wire and Jumper function of a Basic E-kit (requires Electronics) and you will gain Electronics inspirations, or use the Patch function of a Monowrapper and you will gain Jury rigging inspirations.
Skill Inspirations
In order to use a skill boosting inspiration, simply open your Skills menu, and drag the Inspiration from your Assets window onto the skill with the same name for a slight boost.
Known Inspirations
- Basic Repair - Boosts your Basic repair skill
- Electronics - Boosts your Electronics skill
- Jury rigging - Boosts your Jury rigging skill