First Day Guide
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- | Guide for the Really New Player (by jeffm) | + | = Guide for the Really New Player (by jeffm) = |
OK, so you’re logged in, you’ve created your character and your character has spawned into the game. This section is to help the new player get started by answering the two basic questions: “What do I do now?” and “How do I do something?” | OK, so you’re logged in, you’ve created your character and your character has spawned into the game. This section is to help the new player get started by answering the two basic questions: “What do I do now?” and “How do I do something?” | ||
- | What do I do now? | ||
- | 1. Move. Left click on the floor. You will see a “traffic cone” object appear and your character should move to that spot. Or you can use the A, W and D keys to move. | + | == What do I do now? == |
- | 2. If you have lag problems, try to leave the immediate spawn-in area. Go down one of the corridors. You may have to go 3 or 4 corridors away for the lag to reduce. For the moment, don’t worry about where you are, just leave the immediate area if you have lag problems. | + | '''1.''' Move. Left click on the floor. You will see a “traffic cone” object appear and your character should move to that spot. Or you can use the A, W and D keys to move. |
- | 3. On the left of your screen are buttons, left click the top two: when you hover your cursor over them, one is called Equipped Items and looks like a hand holding a wrench, and the other is called Assets and is your inventory of items. | + | '''2.''' If you have lag problems, try to leave the immediate spawn-in area. Go down one of the corridors. You may have to go 3 or 4 corridors away for the lag to reduce. For the moment, don’t worry about where you are, just leave the immediate area if you have lag problems. |
- | 4. In Assets you will see your tools. If it's not already pressed, press the left most button showing a wrench across the top of the Assets window to see your tools. Left click one of your tools and then press the “eye” button to examine it. There is a symbol or icon in the small window that opens, and the name of the tool. The icon may be an I-beam, a gear, or a strange curved star looking thing, which is the symbol for toxic material. Left click the I beam tool, called ”Basic Build Kit” again, and press the Equip button which looks like a hand holding a small blue box. | + | '''3.''' On the left of your screen are buttons, left click the top two: when you hover your cursor over them, one is called Equipped Items and looks like a hand holding a wrench, and the other is called Assets and is your inventory of items. |
- | 5. Now look on the right of your screen. Two small windows popped up when you pressed the Equipped Items button earlier. You will notice in the top one that when you pressed the Equip button earlier, that you put that tool, the “Basic Build Kit” in one of your hands. You can see its tool name, Crowbar, in the list just below the words “Basic Build Kit”. Hover your cursor over the word Crowbar. You will see a yellowish tan line pop up that says “Brute Force”. This is the command line you will press when you are ready to work on a job that needs Brute Force to be applied. | + | '''4.''' In Assets you will see your tools and wearables. If it's not already pressed, press the left most button showing a wrench across the top of the Assets window to see your tools. Left click the [[Rigger Kit]] tool (looks like a green sphere) and then press the “eye” button to examine it. There is a symbol or icon in the small window that opens, and the name of the tool. The icon will be one of the following http://www.1019.net/seed/dmg_structure.gif, http://www.1019.net/seed/dmg_electric.gif, http://www.1019.net/seed/dmg_electronic.gif, http://www.1019.net/seed/dmg_mech.gif http://www.1019.net/seed/dmg_contanim.gif. Left click the "Rigger Kit" tool (used for the http://www.1019.net/seed/dmg_structure.gif Repairs) again, and press the Equip button which looks like a hand holding a small blue box. |
- | How do I do what I need to do? | + | '''5.''' Now look on the right of your screen. Two small windows popped up when you pressed the Equipped Items button earlier. You will notice in the top one that when you pressed the Equip button earlier, that you put that tool, the “Rigger Kit” in one of your hands. You can see its tool name, Socket Swapping, in the list just below the words “Rigger Kit”. Hover your cursor over the words Socket Swapping. You will see a yellowish tan box pop up that says “Refit and Calibrate ...”. This box is the command area you will press (left click) when you are ready to work on a job that needs Socket Swapping to be applied. |
- | 1. The first thing you should do is look for a repair job. There are jobs in the initial spawn-in area, and in areas that you may have moved to that are not corridors. They are on the walls, or below the walls on the floor, usually called Service Hatches. Look for jobs by running your cursor over them, that have at least two of the following: an orange-brownish line, a blue line and a purple line. Ignore jobs with a green line or a red line. You don’t have the tools to complete these jobs. These colors, blue, orange and purple represent the types of work that need to be done to repair the item. They also match the three initial tools that you got in Assets when you first spawned in. | + | == How do I do what I need to do? == |
- | 2. Find a job that needs at least a purple line so you can use your equipped tool, the crowbar. | + | '''1.''' The first thing you should do is look for a repair job. There are jobs in the initial spawn-in area, and in areas that you may have moved to that are not corridors. They are on the walls, or below the walls on the floor, usually called Service Hatches. Look for jobs by running your cursor over them, that have only the following: a blue, purple or a red line. Ignore jobs with a green, tan or orange line. You don’t have the tools or the skills to complete these jobs. These colors, blue, red and purple represent the types of work that need to be done to repair the item. They also match the three initial tools that you got in Assets when you first spawned in that you have the skills to use. |
- | 3. Target the job. You do this by running over close to the job. When you are there, click the lower end of the job closest to your feet. Two symbols will come up. You want to press the Target button that has the arrows on it. | + | '''2.''' Find a job that needs at least a purple line so you can use your equipped tool, the Rigger Kit. |
+ | [[Image:Repairjob.JPG|thumb|500px|A structural repairjob]] | ||
- | 4. Once you have targeted the job, move your cursor over to the equipped tool. Hover your cursor over the name of the tool, in this case “Crowbar”. When the yellowish tan line with the words “Brute Force” comes up, left click the words. | + | '''3.''' Target the job. You do this by running over close to the job. When you are there, click the lower end of the job closest to your feet. Two symbols will come up. You want to press the Target button that has the arrows on it. |
- | 5. Your character will begin working with the crowbar. | + | '''4.''' Once you have targeted the job, move your cursor over to the equipped tool. Hover your cursor over the name of the tool, in this case “Socket Swapping”. When the yellowish tan box with the words “Refit and Calibrate ...” comes up, left click the words. |
- | 6. Notice that as your character works, the purple color bar of the job is being replaced with a white area in the bar. The white area represents your work at reducing the repair job’s damage. When the white completely fills the status bar, your work with that tool is done. Your character will stop the job shortly, but you can also press the words “Brute Force” to stop work at any time. | + | '''5.''' Your character will begin working with the Rigger Kit. |
- | 7. You may want to stop work before the job is complete as your tools will wear as you use them. You tell if your tool is wearing by looking at the Equipped Dialog box on the right of your screen with the word “crowbar” in it. Right above the small red star is a vertical bar. As you use the tool, the bar will have a narrow vertical line growing upwards in it. The more you use the tool, the higher that narrow vertical line rises in the box. If the vertical line rises to the top, the tool will have broken and will be un-usable. Don’t let it get that high. Tools do self-repair over time and that is why the narrow vertical line drops at times. | + | '''6.''' Notice that as your character works, the purple color bar of the job is being replaced with a white area in the bar. The white area represents your work at reducing the repair job’s damage. When the white completely fills the status bar, your work with that tool is done. When the job is done, press the yellowish tan box again to stop work. |
- | 8. Finish the job by equipping the tools needed to clear the green and/or blue lines the job has. When the job is complete, the colored lines will disappear, the job graphics will change, and you will no longer be able to Target the job. Your character should stop working. If it does not, click the yellowish command line that appears next to the tool name when you hover your cursor over the tool name. | + | '''7.''' You may want to stop work before the job is complete as your tools will wear as you use them. You tell if your tool is wearing by looking at the Equipped Dialog box on the right of your screen with the words “Socket Swapping” in it. To the right of these words is a vertical white bar. As you use the tool, the bar will fill from the bottom with a brownish color growing upwards in it. The more you use the tool, the higher the color will rise in the box. If the box fills to the top, the tool will begin to have permanent damage as indicated by the vertical box above the red star on the left. If you allow your tool to get permanent damage, you will have to repair it at a Sharepoint (closest one to initial spawn-in point is in the Garden). So, don’t let the brown fill line get that high in the vertical bar on the right. Tools do self-repair over time and that is why the brown fill line drops at times. |
- | Reward. When the job is complete, you will receive Access Points. Access Points are the Seed equivalent of money and give you access to things, such as new tools. Open your Assets. At the bottom of the Assets window is the current total of Asset Points you have. Close this window. | + | '''8.''' If the job has it, finish the job by equipping [[Piping System Gear]] or [[CED Kit]], if the job has blue or red lines respectively. When the job is complete, the colored lines will disappear, the job graphics will change, and you will no longer be able to Target the job. Your character should stop working. If it does not, click the yellowish tan command box that appears next to the tool name when you hover your cursor over the tool name. |
- | Skills. Skills are the learned skills you acquire to help you qualify for harder or specialized jobs. Click the Skills button on the left of your screen. It looks like a piece of paper with a blue ribbon on it. Train your first skill. There is a progress bar that shows how you are progressing in learning that Skill. | + | '''Reward.''' When the job is complete, you will receive Access Points. Access Points are the Seed equivalent of money and give you access to things, such as new tools. Open your Assets. At the bottom of the Assets window is the current total of Asset Points you have. Close this window. |
+ | '''Inspirations.''' As you work with a tool, you may gain extra insight into how to use the tool better. When this happens, you will gain an [[Inspirations|Inspiration]] in your Assets. (Sometimes, Inspirations are referred to as ''Info drops''.) Inspirations can be used to add to your skill training (see below). '''Currently not implemented in Retail''' | ||
+ | |||
+ | == Skills == | ||
+ | [[Skills]] are the learned skills you acquire to help you use more specialised equipment, perform special tasks, provide bonuses to repairing or new abilities. | ||
+ | |||
+ | Click the Skills button on the left of your screen. It looks like a piece of paper with a blue ribbon on it. Train your first skill by clicking on a skill in the lower half of the window, and then on the '''Train''' button (if you don't know which skill to train, select '''Basic Repair''' since it is useful for many characters, and won't take all that long to learn). The progress bar will start to fill with blue showing how you are progressing in learning that Skill. By leaving the pointer over the bar, a mouse tip will appear showing how much time remains before the skill is trained. The time it takes to train a skill depends on its ''difficulty'' and ''level''. Skills will train even if you log out of the game. | ||
+ | |||
+ | The upper right section of the skills window shows you all the skills and abilities that require the displayed skill. If you have already reached the required level, the skill or ability will be shown in green, otherwise it will be red. You are only shown those that you have gained, or those from the next level that is required. | ||
+ | |||
+ | You can select a new skill to train before the first skill finishes training - the time spent in the first skill will be saved. | ||
+ | |||
+ | If you obtained any [[Inspirations]] from your work repairing, you may drag and drop them on the related skill to gain a little extra training (about 1% of the time to the next level). | ||
+ | |||
+ | The choice of which skill to train will depend on your preferred career path. Information on the available [[Skill Trees]] can be used to guide your choices. | ||
+ | |||
+ | == Conclusion == | ||
That’s it!! You’ve completed your first job, earned your Access Points, and have started training a new skill. | That’s it!! You’ve completed your first job, earned your Access Points, and have started training a new skill. |
Current revision
Contents |
Guide for the Really New Player (by jeffm)
OK, so you’re logged in, you’ve created your character and your character has spawned into the game. This section is to help the new player get started by answering the two basic questions: “What do I do now?” and “How do I do something?”
What do I do now?
1. Move. Left click on the floor. You will see a “traffic cone” object appear and your character should move to that spot. Or you can use the A, W and D keys to move.
2. If you have lag problems, try to leave the immediate spawn-in area. Go down one of the corridors. You may have to go 3 or 4 corridors away for the lag to reduce. For the moment, don’t worry about where you are, just leave the immediate area if you have lag problems.
3. On the left of your screen are buttons, left click the top two: when you hover your cursor over them, one is called Equipped Items and looks like a hand holding a wrench, and the other is called Assets and is your inventory of items.
4. In Assets you will see your tools and wearables. If it's not already pressed, press the left most button showing a wrench across the top of the Assets window to see your tools. Left click the Rigger Kit tool (looks like a green sphere) and then press the “eye” button to examine it. There is a symbol or icon in the small window that opens, and the name of the tool. The icon will be one of the following , , , . Left click the "Rigger Kit" tool (used for the Repairs) again, and press the Equip button which looks like a hand holding a small blue box.
5. Now look on the right of your screen. Two small windows popped up when you pressed the Equipped Items button earlier. You will notice in the top one that when you pressed the Equip button earlier, that you put that tool, the “Rigger Kit” in one of your hands. You can see its tool name, Socket Swapping, in the list just below the words “Rigger Kit”. Hover your cursor over the words Socket Swapping. You will see a yellowish tan box pop up that says “Refit and Calibrate ...”. This box is the command area you will press (left click) when you are ready to work on a job that needs Socket Swapping to be applied.
How do I do what I need to do?
1. The first thing you should do is look for a repair job. There are jobs in the initial spawn-in area, and in areas that you may have moved to that are not corridors. They are on the walls, or below the walls on the floor, usually called Service Hatches. Look for jobs by running your cursor over them, that have only the following: a blue, purple or a red line. Ignore jobs with a green, tan or orange line. You don’t have the tools or the skills to complete these jobs. These colors, blue, red and purple represent the types of work that need to be done to repair the item. They also match the three initial tools that you got in Assets when you first spawned in that you have the skills to use.
2. Find a job that needs at least a purple line so you can use your equipped tool, the Rigger Kit.
3. Target the job. You do this by running over close to the job. When you are there, click the lower end of the job closest to your feet. Two symbols will come up. You want to press the Target button that has the arrows on it.
4. Once you have targeted the job, move your cursor over to the equipped tool. Hover your cursor over the name of the tool, in this case “Socket Swapping”. When the yellowish tan box with the words “Refit and Calibrate ...” comes up, left click the words.
5. Your character will begin working with the Rigger Kit.
6. Notice that as your character works, the purple color bar of the job is being replaced with a white area in the bar. The white area represents your work at reducing the repair job’s damage. When the white completely fills the status bar, your work with that tool is done. When the job is done, press the yellowish tan box again to stop work.
7. You may want to stop work before the job is complete as your tools will wear as you use them. You tell if your tool is wearing by looking at the Equipped Dialog box on the right of your screen with the words “Socket Swapping” in it. To the right of these words is a vertical white bar. As you use the tool, the bar will fill from the bottom with a brownish color growing upwards in it. The more you use the tool, the higher the color will rise in the box. If the box fills to the top, the tool will begin to have permanent damage as indicated by the vertical box above the red star on the left. If you allow your tool to get permanent damage, you will have to repair it at a Sharepoint (closest one to initial spawn-in point is in the Garden). So, don’t let the brown fill line get that high in the vertical bar on the right. Tools do self-repair over time and that is why the brown fill line drops at times.
8. If the job has it, finish the job by equipping Piping System Gear or CED Kit, if the job has blue or red lines respectively. When the job is complete, the colored lines will disappear, the job graphics will change, and you will no longer be able to Target the job. Your character should stop working. If it does not, click the yellowish tan command box that appears next to the tool name when you hover your cursor over the tool name.
Reward. When the job is complete, you will receive Access Points. Access Points are the Seed equivalent of money and give you access to things, such as new tools. Open your Assets. At the bottom of the Assets window is the current total of Asset Points you have. Close this window.
Inspirations. As you work with a tool, you may gain extra insight into how to use the tool better. When this happens, you will gain an Inspiration in your Assets. (Sometimes, Inspirations are referred to as Info drops.) Inspirations can be used to add to your skill training (see below). Currently not implemented in Retail
Skills
Skills are the learned skills you acquire to help you use more specialised equipment, perform special tasks, provide bonuses to repairing or new abilities.
Click the Skills button on the left of your screen. It looks like a piece of paper with a blue ribbon on it. Train your first skill by clicking on a skill in the lower half of the window, and then on the Train button (if you don't know which skill to train, select Basic Repair since it is useful for many characters, and won't take all that long to learn). The progress bar will start to fill with blue showing how you are progressing in learning that Skill. By leaving the pointer over the bar, a mouse tip will appear showing how much time remains before the skill is trained. The time it takes to train a skill depends on its difficulty and level. Skills will train even if you log out of the game.
The upper right section of the skills window shows you all the skills and abilities that require the displayed skill. If you have already reached the required level, the skill or ability will be shown in green, otherwise it will be red. You are only shown those that you have gained, or those from the next level that is required.
You can select a new skill to train before the first skill finishes training - the time spent in the first skill will be saved.
If you obtained any Inspirations from your work repairing, you may drag and drop them on the related skill to gain a little extra training (about 1% of the time to the next level).
The choice of which skill to train will depend on your preferred career path. Information on the available Skill Trees can be used to guide your choices.
Conclusion
That’s it!! You’ve completed your first job, earned your Access Points, and have started training a new skill.