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  1. Skill Trees (15211 bytes)
    1: ==Skill Trees==
    2: ...See also [[Skills]] for a detailed explanation of Skills and Abilities''
    4: There are currently four skills lines - '''Repair''', '''Production''', '''Admin...
    6: ... shown indented under that level of the required skill.
    8: ...Abilities''''' are shown next to the level of the skill where they become available. Abilities do not hav...
  2. Administration (skill) (84 bytes)
    1: {{Skill2|skillname=Administration|diff=2|description=Allows Mach...
  3. Production (skill) (80 bytes)
    1: {{Skill2|skillname=Production|diff=1|description=Allows use of m...

Page text matches

  1. Main Page (4557 bytes)
    11: ...f repairing? Learn how to maximise your repairing skill!
    34: * [[Skill Trees]] - A tree view of the available skills in Seed, and their requirements.
    35: ...ory:Skills|Skill List]] - A list of the available skills in Seed
    55: *[[Skills]] - Details about Skills and Abilities.
  2. Life on Da Vinci (13260 bytes)
    41: ...is hard to stand out in a crowd of people just as skilled, ambitious and trained as you. Unless you turn ...
    52: ...re used to getting things done know that it takes skill, smarts and a good helping of elbows to do it. Yo...
    150: ...ding out to deposit a young adult with impressive skills and knowledge in the world after just 2 years. A...
  3. Inspiration (4680 bytes)
    28: ...e simplest Inspirations in the game are just flat skill
    29: training bonusses. Using a skill may give you a new idea that
    31: bonus allowing you to learn that skill just a little bit faster.
    34: training bonusses to several skills. Some may make it possible to learn
    35: ...kills. Some may allow you to fake having a higher skill as ao one-off thing. Some may make it possible to...
  4. Repairs (4785 bytes)
    20: ...on''' damage respectively. But you won't have the skill to use '''Spill Kit''' at first, you should donat...
    47: The trade-off skills you use might affect the quality of the repair.
  5. Skill Trees (15211 bytes)
    1: ==Skill Trees==
    2: ...See also [[Skills]] for a detailed explanation of Skills and Abilities''
    4: There are currently four skills lines - '''Repair''', '''Production''', '''Admin...
    6: ... shown indented under that level of the required skill.
    8: ...Abilities''''' are shown next to the level of the skill where they become available. Abilities do not hav...
  6. Inspirations (2839 bytes)
    5: ...o a raw training bonus allowing you to learn that skill just a little bit faster.
    7: ...kills. Some may allow you to fake having a higher skill as a one-off thing. Some may make it possible to ...
    13: ... You have a chance to receive one in one of those skill when you activate the tool.
    17: Inspirations gathered in this way are rated in skill training time, from 0.5-1.0% of the total time re...
    19: ===Applying Skill Inspirations===
  7. Skills (5451 bytes)
    1: ==Skills and abilities==
    3: ...ss to more advanced gameplay features. Training a skill gives you new abilities, and with these you gain ...
    5: ===Skill window===
    7: ...also automatically get abilities for the improved skill levels.
    9: ...kill''''' window from the left side button panel. Skills you already have are shown in the bottom list wi...
  8. Production (3345 bytes)
    3: ...unctions|functions]]. You also need [[Skill_Trees|skills]] at the right levels, depending on the blueprin...
    12: ...s are needed to produce it, what are the required skill levels and factory functions, etc.
    22: ...or you to start the production job – functions, skills, or components.
  9. Mechanic Tech 2 (58 bytes)
    1: {{Skill|skillname=Mechanic Tech 2|trainingtime=HOW LONG?}}
  10. Shaping Tech 2 (57 bytes)
    1: {{Skill|skillname=Shaping Tech 2|trainingtime=HOW LONG?}}
  11. BioTech 4 (52 bytes)
    1: {{Skill|skillname=BioTech 4|trainingtime=HOW LONG?}}
  12. Chemistry Tech 3 (59 bytes)
    1: {{Skill|skillname=Chemistry Tech 3|trainingtime=HOW LONG?}}
  13. Chemistry Tech 1 (59 bytes)
    1: {{Skill|skillname=Chemistry Tech 1|trainingtime=HOW LONG?}}
  14. Mechanic Tech 5 (58 bytes)
    1: {{Skill|skillname=Mechanic Tech 1|trainingtime=HOW LONG?}}
  15. Patch Notes Feb-2006 (12730 bytes)
    58: *Skill training: Should no longer show negative times.
    65: *Skills: Fixed weird printout of time left to train.
    69: ...spiration drops: Magnitude now depends on current skill points.
    104: *Skills: Multiple instances of the same skill no longer occur.
    105: ... crash. Also fixed problem with radlocks stopping skill training.
  16. Older patch notes (2753 bytes)
    15: -Skill System Improvements. The client-side skill display should not be as garbled as it was before...
    32: - Some improvements to skill training - it might still be buggy, so please rep...
  17. Blueprints (7673 bytes)
    4: ...ey also require abilities to use the Blueprint ([[Skill Trees]]), as well as a series of components to co...
  18. Patch Notes Mar-2006 (12066 bytes)
    67: ...correctly at the moment, causing weird effects in skill updates. As long as you stay logged in, it works ...
  19. Zetetic Pragmatist (3152 bytes)
    6: ...* Zetetic Pragmatists are not unified by a common skill set. Repair technicians, production specialists, ...
    7: ... networkers, or dedicated to maximal use of their skills.
    8: ...specific Projects, or coordinate the use of their skillsets. They may even split to form separate rings t...
  20. First Day Guide (8214 bytes)
    20: ...ssets when you first spawned in that you have the skills to use.
    39: ...drops''.) Inspirations can be used to add to your skill training (see below). '''Currently not implemente...
    41: == Skills ==
    42: [[Skills]] are the learned skills you acquire to help you use more specialised equ...
    44: ...kill depends on its ''difficulty'' and ''level''. Skills will train even if you log out of the game.

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