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- Skill Trees (15211 bytes)
1: ==Skill Trees==
2: ...See also [[Skills]] for a detailed explanation of Skills and Abilities''
4: There are currently four skills lines - '''Repair''', '''Production''', '''Admin...
6: ... shown indented under that level of the required skill.
8: ...Abilities''''' are shown next to the level of the skill where they become available. Abilities do not hav... - Administration (skill) (84 bytes)
1: {{Skill2|skillname=Administration|diff=2|description=Allows Mach... - Production (skill) (80 bytes)
1: {{Skill2|skillname=Production|diff=1|description=Allows use of m...
Page text matches
- Main Page (4557 bytes)
11: ...f repairing? Learn how to maximise your repairing skill!
34: * [[Skill Trees]] - A tree view of the available skills in Seed, and their requirements.
35: ...ory:Skills|Skill List]] - A list of the available skills in Seed
55: *[[Skills]] - Details about Skills and Abilities. - Life on Da Vinci (13260 bytes)
41: ...is hard to stand out in a crowd of people just as skilled, ambitious and trained as you. Unless you turn ...
52: ...re used to getting things done know that it takes skill, smarts and a good helping of elbows to do it. Yo...
150: ...ding out to deposit a young adult with impressive skills and knowledge in the world after just 2 years. A... - Inspiration (4680 bytes)
28: ...e simplest Inspirations in the game are just flat skill
29: training bonusses. Using a skill may give you a new idea that
31: bonus allowing you to learn that skill just a little bit faster.
34: training bonusses to several skills. Some may make it possible to learn
35: ...kills. Some may allow you to fake having a higher skill as ao one-off thing. Some may make it possible to... - Repairs (4785 bytes)
20: ...on''' damage respectively. But you won't have the skill to use '''Spill Kit''' at first, you should donat...
47: The trade-off skills you use might affect the quality of the repair. - Skill Trees (15211 bytes)
1: ==Skill Trees==
2: ...See also [[Skills]] for a detailed explanation of Skills and Abilities''
4: There are currently four skills lines - '''Repair''', '''Production''', '''Admin...
6: ... shown indented under that level of the required skill.
8: ...Abilities''''' are shown next to the level of the skill where they become available. Abilities do not hav... - Inspirations (2839 bytes)
5: ...o a raw training bonus allowing you to learn that skill just a little bit faster.
7: ...kills. Some may allow you to fake having a higher skill as a one-off thing. Some may make it possible to ...
13: ... You have a chance to receive one in one of those skill when you activate the tool.
17: Inspirations gathered in this way are rated in skill training time, from 0.5-1.0% of the total time re...
19: ===Applying Skill Inspirations=== - Skills (5451 bytes)
1: ==Skills and abilities==
3: ...ss to more advanced gameplay features. Training a skill gives you new abilities, and with these you gain ...
5: ===Skill window===
7: ...also automatically get abilities for the improved skill levels.
9: ...kill''''' window from the left side button panel. Skills you already have are shown in the bottom list wi... - Production (3345 bytes)
3: ...unctions|functions]]. You also need [[Skill_Trees|skills]] at the right levels, depending on the blueprin...
12: ...s are needed to produce it, what are the required skill levels and factory functions, etc.
22: ...or you to start the production job – functions, skills, or components. - Mechanic Tech 2 (58 bytes)
1: {{Skill|skillname=Mechanic Tech 2|trainingtime=HOW LONG?}} - Shaping Tech 2 (57 bytes)
1: {{Skill|skillname=Shaping Tech 2|trainingtime=HOW LONG?}} - BioTech 4 (52 bytes)
1: {{Skill|skillname=BioTech 4|trainingtime=HOW LONG?}} - Chemistry Tech 3 (59 bytes)
1: {{Skill|skillname=Chemistry Tech 3|trainingtime=HOW LONG?}} - Chemistry Tech 1 (59 bytes)
1: {{Skill|skillname=Chemistry Tech 1|trainingtime=HOW LONG?}} - Mechanic Tech 5 (58 bytes)
1: {{Skill|skillname=Mechanic Tech 1|trainingtime=HOW LONG?}} - Patch Notes Feb-2006 (12730 bytes)
58: *Skill training: Should no longer show negative times.
65: *Skills: Fixed weird printout of time left to train.
69: ...spiration drops: Magnitude now depends on current skill points.
104: *Skills: Multiple instances of the same skill no longer occur.
105: ... crash. Also fixed problem with radlocks stopping skill training. - Older patch notes (2753 bytes)
15: -Skill System Improvements. The client-side skill display should not be as garbled as it was before...
32: - Some improvements to skill training - it might still be buggy, so please rep... - Blueprints (7673 bytes)
4: ...ey also require abilities to use the Blueprint ([[Skill Trees]]), as well as a series of components to co... - Patch Notes Mar-2006 (12066 bytes)
67: ...correctly at the moment, causing weird effects in skill updates. As long as you stay logged in, it works ... - Zetetic Pragmatist (3152 bytes)
6: ...* Zetetic Pragmatists are not unified by a common skill set. Repair technicians, production specialists, ...
7: ... networkers, or dedicated to maximal use of their skills.
8: ...specific Projects, or coordinate the use of their skillsets. They may even split to form separate rings t... - First Day Guide (8214 bytes)
20: ...ssets when you first spawned in that you have the skills to use.
39: ...drops''.) Inspirations can be used to add to your skill training (see below). '''Currently not implemente...
41: == Skills ==
42: [[Skills]] are the learned skills you acquire to help you use more specialised equ...
44: ...kill depends on its ''difficulty'' and ''level''. Skills will train even if you log out of the game.
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