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  1. BetaTester Guidelines (4225 bytes)
    5: ...ho have been around the MMO block MORE than a few times. I've been a veteran beta tester for quite a few...
    13: ...g in beta, make a bug report! And it always takes time to fix things that are messed up. Don't forget th...
    21: ...y to be kind, and courteous to each other all the time. Although you may hate the guy who's playing next...
  2. Current events (1533 bytes)
    11: ...ng here) will be going down for a brief period of time either tomorrow (the 28th) or the day after (the ...
  3. Backstory (6875 bytes)
    11: ...puters aboard to hatch the colonists at the right time.
    60: ...egan growing humans at a rapid pace. It took some time before the colonists became aware of it, and it s...
    72: === Decision Time ===
    81: ... suspended state unable to eat and have children? Time is running out?
  4. Life on Da Vinci (13260 bytes)
    7: ...foothold on the planet, make it your home, and in time bootstrap a seed ship of your own.
    35: ...et over that top, and preferably in their own lifetime. But the road keeps getting longer, and problems ...
    37: It sometimes seems easier to get a bit of glory and luxury ri...
    52: ...ho has it. You want access to that 3-D printer in time; you better know how to get at the front of the q...
    85: ...h do what they want, given that they put down the time and effort. You want to know the details of fusio...
  5. IRC Guide (3896 bytes)
    39: ... you wish to have highlighted (only one word at a time though).
  6. Inspiration (4680 bytes)
    50: ...tle if random items dropped out of the wall every time you repaired it, but Inspiration can come from th...
  7. Skill Trees (15211 bytes)
    182: ... boosted by the use of [[Inspirations]]. Training time (in seconds) is calculated according the followin...
    184: '''Training Time = ( 2 ^ Level ) * 750 * ( Diff ^3 )'''
    196: '''Training Time (in minutes) = 25 x ( 2 ^ (current level) ) x (di...
    198: ''Note that the above times are retail times and changed since beta. It has been changed with...
    200: ====Training Times====
  8. Inspirations (2839 bytes)
    17: ...5 (the maximum) has already been reached, the the time required to train level 5 is used instead.
  9. Skills (5451 bytes)
    11: ...top left frame of the skill window. Current train time left for that skill is shown in a tool-tip over t...
    25: ... progress bar will start increasing. If the train time is very long, it might take a while before the ba...
    27: ...ious skill will be paused, with the current train time saved. There is no way to stop training a skill m...
    33: ...ed of, e.g., fixing a repair job, but at the same time add extra stress damage to your tool, since you u...
    37: ... can have at most 3 trade-offs active at the same time. If you want to de-activate a trade-off, drag the...
  10. Repair Jobs (4401 bytes)
    7: ...epair jobs are a result of damages occurring over time due to bad maintenance or damage events from othe...
    27: ...he bars on repairs respawn one at a time and each time an extra bar spawns it resets the prior one or tw...
    29: ...erefore all bits will runs out at almost the same time, causing the repairjob to repeatedly respawn in c...
  11. Production (3345 bytes)
    26: ... are currently produced. You can cancel a job any time by selecting it and pressing the ''Cancel'' butto...
    28: ...mpleted units to your inventory. The units do not time out, so you can keep them there for as long as yo...
  12. Democracy (2131 bytes)
    9: ... end of a cycle, unused votes are culled one at a time, at seven evenly spaced intervals. It's intended ...
    17: ...e an administrator, you can run for a vote at any time during the vote cycle. Choose the vote from the v...
  13. Wire Splicer (848 bytes)
    22: ! width="10%" | Production Time
  14. Spill Kit (1293 bytes)
    25: ! width="10%" | Production Time
  15. Patch Notes Feb-2006 (12730 bytes)
    58: *Skill training: Should no longer show negative times.
    65: *Skills: Fixed weird printout of time left to train.
    66: *Production: Jobs with negative times are resolved on server restart.
    117: ... You may want to delete 'client.log' from time to time.
    120: ... better feeling of how repair jobs get worse over time.
  16. Older patch notes (2753 bytes)
    4: ...he root causes of various problems. We don't have time to make any major fixes, as we also do some regul...
    22: ...responsiveness improved (should give faster login times)
    34: ...esolved - should remove the *beep* sound that sometimes occured.
  17. 2Dchemistry Unit (808 bytes)
    21: ! width="10%" | Production Time
  18. Components (35376 bytes)
    6: ...OTE: Beta information is subject to change at any time!
  19. Blueprints (7673 bytes)
    8: ...OTE: Beta information is subject to change at any time!
  20. Worn 3D Probe Imager (909 bytes)
    21: ! width="9%" | Production Time

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